AI Insights · Timothy · July 2023
Top 5 Puzzle and Riddle Games on Android in Lithuania Q2 2023
Explore the performance of the top 5 puzzle and riddle games on Android in Lithuania during Q2 2023, including download and active user trends.
The second quarter of 2023 saw intriguing trends for the top 5 puzzle and riddle games on the Android platform in Lithuania. Let's dive into the data provided by Sensor Tower.
Tricky Brain Story: DOP Puzzle experienced a mixed quarter. Weekly downloads peaked at 3.2K in early May before gradually declining to around 628 by the end of June. The game saw its highest weekly active users in early May at 11.5K, with numbers tapering down to 8.6K by the end of June. Despite the fluctuations in downloads and active users, the game did not generate any revenue during this period.
Home Rush: Draw To Go Home showed a steady decline in both downloads and active users after peaking in early May. Weekly downloads reached a high of 3.5K but dropped to just 311 by the end of June. Similarly, active users peaked at 4.5K in early May and fell to 723 by the end of June. Like Tricky Brain Story, this game also did not report any revenue.
DOP 2: Delete One Part maintained a relatively stable performance throughout the quarter. Weekly downloads hovered around the 1K mark, gradually increasing to 1.3K by the end of June. Active users saw a slight increase, peaking at around 5.1K in the last week of June. No revenue was generated during this period.
Impossible Date: Tricky Riddle had a more fluctuating trend. Weekly downloads started at 1.6K in late March, decreased to 479 in mid-June, and then rose to 721 by the end of June. Active users showed a similar pattern, peaking at 4.5K in early April and ending the quarter at approximately 4.5K. Revenue remained at zero throughout the quarter.
Freaky Stan: The Life Story showed a significant drop in downloads early in the quarter, from 3.9K in late March to around 236 in late April. However, it saw a modest recovery, ending June with 468 downloads. Active users followed a similar trend, starting at 3.3K in late March, dipping in April, and recovering to 2.4K by the end of June. The game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.